Electronic Arts Dissolves BioWare to Prioritize Battlefield and Iron Man
The publisher is shutting down the developer behind Mass Effect and Dragon Age after three decades, canceling the upcoming sci-fi sequel as it shifts resources to other major franchises.
By Chinedu Okafor ·

Electronic Arts has officially announced the closure of BioWare, a development studio that operated for more than three decades.
In a letter sent to employees, the company confirmed that the Edmonton-based studio is being folded into the broader organization. Alongside the structural changes, EA revealed that early development stages for the next entry in the Mass Effect franchise have been canceled. The decision marks a significant shift in the company's portfolio, as BioWare was responsible for several prominent titles, including the Dragon Age series, Star Wars: Knights of the Old Republic, Neverwinter Nights, and the Baldur’s Gate games.
The closure follows a period of relative quiet for the studio, which was acquired by Electronic Arts in 2008. The next Mass Effect game had been first teased in November 2020, with a trailer released in December of that year. Following the release of the Mass Effect Legendary Edition remaster in 2021, the studio’s most recent major release was Dragon Age: The Veilguard in 2024. According to the internal memo, EA described BioWare as a "legendary studio" but determined that a small team working on the new sci-fi title would not move forward with development.
The company is now directing its resources toward three primary strategic pillars: deepening its core franchises, expanding its reach, and transforming its business model. Battlefield 6 is cited as a "great success" in the current lineup. Other key projects include various modes for Apex Legends, a new game centered on Marvel’s Iron Man, and the next installment in the Star Wars Jedi series. In the sports division, a project codenamed "Project Gridiron" is being developed as a social-first, open-world American football experience, while a revival of the Fight Night franchise is currently in pre-production.
The memo also noted that The Sims remains a priority, with efforts focused on a project labeled "Project Evergreen." While the specific number of employees affected by the closure was not disclosed, EA stated that impacted staff would be supported in exploring other opportunities within the company. Neither the Mass Effect nor the Dragon Age franchises were declared discontinued, and the studio’s past released titles were not specifically mentioned in the communication.
Performance metrics for the studio’s recent work may have influenced the decision. Early last year, EA reported that Dragon Age: The Veilguard engaged approximately 1.5 million players during a specific quarter, a figure that was nearly 50% lower than the company’s initial expectations. Around that time, BioWare general manager Gary McKay indicated that only a "core team" was working on the next Mass Effect game and that the project did not require support from the full studio, as colleagues were being matched with other teams at EA.
The move aligns with a broader trend of consolidation and job reductions in the video game industry. For instance, Microsoft announced 3,200 job cuts within its Xbox division in July, citing low profit margins. While the timing and scale of the BioWare closure reflect these industry-wide pressures, EA has not provided specific release dates for its upcoming major titles.
The company plans to discuss its future direction and the work ahead with staff during a Global Town Hall meeting scheduled for November. For now, the decision appears to be a strategic effort to double down on established, high-performing franchises while restructuring its development footprint.
Source: Tom's Hardware


